How I learned to “Get Over It”

A game that I have sunk a lot of time into recently is the unique game Getting Over It with Bennett Foddy. Getting Over it has been praised for its unique controls and difficult game play. The game follows a man in a cast iron chamber pot climbing a hastily cobbled together mountain. The creator – who has also created QWOP, GIRP, CLOP and many other control based games, has said that the game was made to hurt and infuriate players, but I think it goes much deeper than that.

One of the things that stood out to me most was the dialogue that accompanies the game. It comprised of Bennett Foddy describing his thought process while making this game. He discussed his thought on B-Movies (No not that one) and B-Games, his inspiration for this game, and game design in general. These talks were very enlightening as a hopeful developer, to hear from someone who has completed several games. Then comes the insults. One of the things that have infuriated people the most, is when you fall. Getting over it gives you the ability to fall from anywhere back to the start of the game, and when this happens, Bennett is more than happy to jump in. Bringing inspirational quotes, anecdotes, or simply sad tunes, he brings you encouragement that you don’t necessarily want. The narrator tells you to get back up and to not stress over failure. These talks seemed to be snide and sarcastic until the real motive of the game hit me.

The game is a metaphor for getting over challenges in one’s life. While not a revolutionary musing, it suddenly became much easier to disconnect. I have been using the game as a tool to gain motivation, making use of the metaphor to personify my own problems. Personally, game development has been my mountain, and the game has become a representation for me to personify the struggles. Getting over obstacles has helped me learn discipline in the absence of motivation. For this reason, I would recommend anybody hoping to go into a creative field play this game. The game serves as a great learning tool for both the conscious and subconscious mind. Learning to accept failure and move on is a tool many people lack, especially in creative media, and it is an essential tool for not only work, but life.

Throughout my creative endeavors, my biggest struggle has been gaining discipline. I lack the ability to see projects through to the end, and it has remained my key problem. I will start making a game, only to quit 2 months later and start from scratch again. This cycle has kept me in a perpetual negative feedback loop of failure. While not even close to complete my journey for progress, getting over it has become an instrumental tool in my success.

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