When I think of horror games a usual set of tropes come to mind, jump scares, atmosphere, and gore. Padre flips this script being built in a voxel format using blocks and cubes to create the environment and characters. It is one thing is to scare a person with a photo-realistic jump scare but fear brought on by voxel and atmosphere takes some real work. Padre takes the player and gives them a beautifully crafted world that is both well designed and creepy corridors and graveyards give the world a claustrophobic feel while the particle effects give the game a feel many other voxel games can’t achieve.
The combat is fast-paced and utilizes multiple weapons to defeat the many enemies found in the game, guns, melee weapons, and much more await you in Padre. The crosshair made combat feel fresher than other horror games because it took a lot of guesswork out of the combat, it was a feature that felt natural and well designed.
Padre follows a priest looking for redemption and boasts a unique story that will pull the player in and keep them interested. The style isn’t off-putting even for more hardcore players as it doesn’t evoke feelings of Minecraft reaching as far as possible from the usual world construction and survival elements of games that use the same style.
The best part about Padre is you can play it now! A demo is available on their Kickstarter. The Kickstarter is on track to complete its goal having $1,539 pledged of $25,000 goal if Padre seems like something you would enjoy then head on over to,
Enjoy the game guys and as always remember to back the project if you love it like I do.